This is going to be a short post. I’m curious what other people’s thoughts are on the topic of quick-saves in games (on any platform). I remember the days of playing Soldier of Fortune back in 2000. I was a lot younger back then (I guess, technically, we all were… ha) and, whether it was because of my maturity or impatience, I didn’t have a good appreciation for difficult video games. With the exception of one shooter in particular (Quake 3 Arena) I always played on Easy and I used quick-saves like a professional cheater: peak around a corner, decide the next room is hard, quick-save, enter the room, kill a few baddies, check my health and find cover if still high, then quick-save. If you die, you always spawn again in a good safe place with plenty of health. It was a great strategy.
I don’t claim to be a good gamer (with the exception of two game in particular in which I’m very proud of my skill). I am the kind of person that plays most games to be part of a cool story and experience the latest and greatest advances in graphic and audio technology. I also love to see the creativity in weapon, level, and creature design. Let’s face it, Soldier of Fortune’s GHOUL technology making it possible to blow off different parts of an enemy’s body is a prime example of this kind of thing and it makes perfect sense why I was drawn to the game (you know, for the technology). I digress.
This morning when I arrived at the office, as per the usual, I start skimming my RSS feed headlines. Today I find the article Hard Reset developer talks quick-saves, royalty rates, and DRM. The whole article is interesting but, obviously, the only part I’m specifically discussing is about quick-saves. This is what Zych had to say:
The save system has a huge impact on gameplay, it changes the way people play the game. For example, if a game doesn’t have checkpoints—this can be very frustrating when you forget to save often enough,” Zych explained. “Quick saves on the other hand can ruin a game’s difficulty and balance. – From the article linked above.
So, I was curious if other people felt the same as Zych. I know that my view of game difficulty has changed quite a bit since the Soldier of Fortune days (even though I do tend to still play shooters on “normal” or something easier at least until I determine if I want to really focus on being “good”). If a game has quick-save functionality, I’m going to use it. My view is that if a game gives you a tool you can use to win, then you can use it. It’s not cheating the system at all. But I’m not against the exclusion of a quick-save system nor do I advocate it. It’s just another thing in the game much like a shotgun, BFG, or health pack.
What are your thoughts?
- John